Pathfinder: Hell's Rebels
KINTARGO AT A GLANCE
The city of Kintargo straddles the northeastern shore of the Yolubilis River and a large island named Argo that sits in the river’s mouth. While the Yolubilis provides for Kintargo’s economy by flating ships and turning waterwheels, the city sits downriver from various clay deposits, farms, mines, salt springs, and smelters.
Sediments in the water give it a characteristic silvery shine when the sun strikes it at dawn and dusk. This, combined with the prodigious run of silver salmon that use the river every year to spawn and the use of silverflecked stone in many of the public buildings’ facades, has given the settlement its most common nickname—the Silver City.
Kintargo’s independent spirit is founded in its self-sustaining economy. The Yolubilis River provides ample eels and freshwater trout in addition to the silver salmon run, while the cold, deep waters of Nisroch Bay teem with cod, shellfish, and tuna. In the foothills of the Menador Mountains, quarries yield granite and the city’s iconic silver-flecked stone, while actual silver mines produce the bulk of the precious metal exported from the city.
Beyond its wealth of seafood and minerals, Kintargo’s third major export is something more mundane: salt. Local volcanic activity dots the North Plains with steaming brine springs, giving Kintargo enough salt resources to power its industrial needs and preserve its ocean harvests with plenty left over to trade. As with its fish and stone, Kintargan salt has a unique silver sheen to it, and many gourmands across the Inner Sea testify to this salt’s superiority in flavor over all competitors’.
Kintargo’s skyline is dominated by three structures: a castle, a temple, and a university. Castle Kintargo looms at the northernmost edge of Argo. The island’s central hill is topped by a dome-shaped temple. Once a temple of Aroden, this structure has been claimed by the church of Asmodeus, and its iron-reinforced and red-draped walls stand out starkly amid the rest of the city’s paler stone and wood structures. The southern half of Argo is low and swampy and prone to flooding, while on the north bank, sparse forests line the horizon. On the other side of the river, looming over the city’s Villegre District, are the gleaming white towers of the city’s infamous Alabaster Academy, stretching higher than any other structure in the settlement.
Kintargo’s city walls consist of two 10-footwide, 20-foot-tall parallel walls separated by an open pathway that measures nearly 80 feet across. The walls have battlements and walkways upon which city guards patrol, and numerous towers that serve as either barracks or holding cells. The trench between the two walls allows the defenders a fortified position to fall back to should the outer wall fail. In times of war, the gap between the two walls can be filed with rubbish to make the crossing difficult. For a more treacherous effect, the gap can be filed with oil or other flammable substances to allow the creation of a moat of fire. A successful DC 15 Climb check is required to scale either of the walls.
A sprawling undercity exists under much of southern Kintargo, where the city’s original buildings were buried and built over to raise the low-lying reaches of Jarvis End, Old Kintargo, and Redroof above the seasonal flood zone. Many of these tunnels now double as sewers, while to the north, the more modern drainage tunnels below Villegre and the Greens are less prone to concealing hidden chambers. Both regions are somewhat dangerous, with the typical infestation of sewer-dwelling criminals and scavengers and long-forgotten traps and hazards.