House Rules

Unchained Rules

The following variants from Pathfinder Unchained will be used:

  • Alternative Alignment (only outsiders)
  • Background Skills
  • Action Economy
  • Diseases and Poisons
  • Alternative Crafting Rules

The following variants from Pathfinder Unchained can be used:

  • Scaling Items
  • Dynamic Magic Item Creation
  • Skill Unlocks
  • Variant Multiclassing
  • Unchained Rogue Class

Chase Rules

We will be using Chase Rules.

At any point during a combat outside (or inside with immediate access to the exterior) the party can declare it is running at the start of a round. All characters delay down to the character with the lowest initiative. Once that initiative is reached the combat translates to a chase across the city map.

By default all characters start out in the leader position with all opponents in the close contact or point blank positions as appropriate for the combat. If all characters perform a successful bluff check vs. the highest sense motive of their opponents, all opponents start in the short position.

Rebellion House Rules

Alteration to the bonus feats available to take as your title in the rebellion increases.

Guardian list:

  • any teamwork feat for which you and at least one other character qualify.

Sentinel list:

  • any teamwork feat for which you and at least one other character qualify.

Warden list:

  • any teamwork feat for which you and at least one other character qualify.

Savior:

  • Any bonus feat for which you qualify.

Misc House Rules

  • Climb checks are not required to move vertically in an urban environment unless in a combat, chase or due to conditions
  • All casters get Eschew Materials.
  • Point Blank Shot is no longer a prerequisite for Precise Shot. It is still a prerequisite for any feat that has Precise Shot as a prerequisite, such as Improved Precise Shot.
  • Combat Expertise is no longer a prerequisite for any Improved [Combat Maneuver] feat, including Improved Feint.
  • Combat maneuvers do not provoke attacks of opportunity unless they fail. This rule works both ways, opponents may well be using more combat maneuvers.

House Rules

Pathfinder: Hell's Rebels ThinkTank